![]() ![]() "The Lost Coach," by Hossan Hassam, a hobbyist, who used Vue d'Esprit to create a unique blend of colors for this natural scene. "The Gorilla Front," by Eli D'Elia, a professional digital artist, who used Vue d'Esprit and Poser 5 to generate this striking image from an animation, created with e-on software's Mover 4 software. "Yellow Snow," by Pascal Marie, a hobbyist, who used Vue d'Esprit to create this peaceful, photorealistic panorama. "Leo," by Nicholas Phelps, a professional engineer, who produced this detailed outdoor scene using Vue d'Esprit for the environment and Poser 4 for the wildlife. "For instance, Pascal Marie works with panoramic formats and creates realistic natural scenery, while Hossan Hassam uses colorful, tormented Van Gogh-like skies." A selection of work from the gallery artists is featured on these pages. Many Vue d'Esprit users share their artwork with e-on, which features some of the most impressive pieces on its Internet gallery ("Each artist has a unique style," says Nicholas Phelps, president of e-on software. Most of the imagery created with Vue d'Esprit contains nature-oriented, outdoor settings, though a number of artists use the software for generating detailed indoor or surreal scenes. Sur computer arts (je les aime) N° 72 quest ce que je trouve, la version 3.1 de VUE dESPRIT gratuite. Some artists-professional and amateur alike-have approached this task by using e-on software's Vue d'Esprit program, which includes a proprietary SolidGrowth vegetation system based on complex random-growth technology that gives each plant a unique appearance. Hey les gars, jai une nouvelle qui devrait ravir pas mal de monde comme moi, je pense en particulier à Laurent Tolito ou Doudou et bien plus encore. That's because nature itself is complex, and a realistic virtual representation must reflect the same level of detail. Also: CA is sold in the US by Barnes and Noble. I am told that you can 'ungrade to the full version for some 50. "Bridge," by Eran Dinur, a professional digital artist, who used Discreet's 3ds max and Vue d'Esprit to create this realistic rendering.įor most digital artists, re-creating natural scenery is a difficult and time-consuming process. On the CD of ComputerArts 100 is a full-working version of Vue desprit 3.1 LE. "Ritter Nebal," by Michael Janssen, a hobbyist, who used Curious Labs' Poser 4 to create this imposing character and Vue d'Esprit to generate the volumetric lighting and atmospheric effects. I could then create a few thousand, and keep the best 500 or so, colouring them and tweaking them (or not) as needed."Still Life," by Eric Kinzelin, a hobbyist, who used Vue d'Esprit to achieve a traditional painterly style for this digital still life image. The current leader of landscaping generators, Vue d’Esprit, is published in. I would be happy with something as simple as a few random lines: a random line to suggest a mountainous horizon, a random shape to become a lake, a couple of side hills, a few shapes to suggest forests or rivers, etc. Below I’ve compiled seven types of software tools you can use to create absolutely stunning 3D environments. And if I can find one that works well enough, I can not just create "generic landscape" but subdivide it into "generic hilly", "generic flat", "generic icy", etc. Photos bring problems of consistency and copyright, so procedurally generated is best. The ideal solution is to find photos or procedurally generated scenes and then filter them. ![]() Maybe I can add the occasional bush or stone, but really I need hundreds of generic landscapes that are not too boring. My problem is that, statistically, most of the Earth's surface is wilderness, with very few foreground objects. If drawn myself they will be little more than a few lines: think of the country scene without the foreground objects. The desired landscapes will fit in between the "country" and "mountain" scenes. ![]() The game lets you explore the entire world, with endless scenes created pseudo-randomly. In most scenes, these backgrounds are covered by foreground objects. The original photo was an electron microscope image of something hairy, and the bones look was accidental. The original photo was a game alpha map.įiltered 2: an alien scene. Here are two filtered backgrounds to show what I mean:įiltered 1: a cave. I then plan to filter them to be just outlines. So any source images are highly filtered before use. Wow! That's extremely generous! I must stress that the graphics in the final game are extremely simple.
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